Spiele Entwickeln Mit Unreal Engine 4

Spiele entwickeln mit Unreal Engine 4 PDF
Author: Jonas Richartz
Publisher: Carl Hanser Verlag GmbH Co KG
ISBN: 3446456252
Size: 10.45 MB
Format: PDF, ePub, Mobi
Category : Computers
Languages : de
Pages : 512
View: 3162

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Ihr Einstieg in die Welt der Spieleentwicklung mit Unreal Engine 4 Umfassend lernen Sie das Arbeiten mit der Engine, die visuelle Programmierung mit Blueprints und viele weitere Aspekte der Spieleentwicklung. Sie werden sehen, dass Sie alles, was Sie sich vorstellen, auch umsetzen können. Diese zweite Auflage wurde um neue Features und Beispiele zu den Themen Landscape, Multiplayer, Static Mesh und Widget erweitert. Darüber hinaus enthält sie ein umfangreiches Kapitel zur Entwicklung von Virtual Reality-Apps von Benedikt Engelhard. Schritt für Schritt werden Sie in die Welt der Spiele-Entwicklung eingeführt. Folgende Themen erwarten Sie: Teil I: Einstieg in die Unreal-Oberfläche und die Blueprint-Programmierung inklusive Programmiergrundlagen (bool, Integer, float, if, array, Actors ...). Teil II: Alle wichtigen Unreal- und Blueprint-Techniken wie z.B. Objekte im 3D- Raum, Steuerung (Tastatur/Maus/Touch), Physik, Audio, Licht und Schatten, Partikel, Landschaften, Whiteboxing, Unreal-Interne Datenbanken, Animationen usw. Teil III: Komplexere Techniken wie z.B. Netzwerk, Debugging, Optimierung (für Performance), KI und das Packaging für Desktop, Konsole, Web und Mobile Teil IV: Entwicklung eines kompletten Spiels, in dem die beschriebenen Techniken zum Einsatz kommen sowie eines kompletten VR-Games. Viele kleinere Beispiele und Aufgaben zwischendurch helfen Ihnen, das Gelernte umzusetzten und zu evaluieren. Auf der Website zum Buch finden Sie die Spiele, sämtliche Projektdateien der Spiele sowie Videotutorials. Extra: E-Book inside Systemvoraussetzungen für E-Book inside: Internet-Verbindung und Adobe-Reader oder Ebook-Reader bzw. Adobe Digital Editions.

Feeling Unreal

Feeling Unreal PDF
Author: Daphne Simeon
Publisher: Oxford University Press
ISBN: 9780199766352
Size: 45.66 MB
Format: PDF
Category : Self-Help
Languages : en
Pages : 256
View: 162

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Feeling Unreal is the first book to reveal what depersonalization disorder is all about. This important volume explores not only depersonalization, but the philosophical and literary implications of selflessness as well, while providing the latest research, possible treatments, and strategies for living and thriving when life seems 'unreal.' For those who still believe that such experiences are still a part of something else, that depersonalization is just a symptom and not a disorder in its own right, Feeling Unreal presents compelling evidence to the contrary. This book provides long-awaited answers for people suffering from depersonalization disorder and their loved ones, for mental health professionals, and for all students of the condition, while serving as a wake up call to the medical community at large.

Unreal Engine 4 Scripting With C Cookbook

Unreal Engine 4 Scripting with C   Cookbook PDF
Author: William Sherif
Publisher: Packt Publishing Ltd
ISBN: 1785884689
Size: 71.35 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 452
View: 1858

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Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4.

The Door Of The Unreal

The Door of the Unreal PDF
Author: Gerald Biss
Publisher:
ISBN:
Size: 49.69 MB
Format: PDF, Mobi
Category : Werewolves
Languages : en
Pages : 311
View: 3425

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Liebe Ist Zerbrechlich

Liebe ist zerbrechlich PDF
Author: Zoe Ashton
Publisher: BoD – Books on Demand
ISBN: 3947634749
Size: 30.13 MB
Format: PDF, Mobi
Category : Fiction
Languages : de
Pages : 372
View: 6335

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Ich darf Ivy nicht lieben. Ja, wirklich, denn das wäre für keinen von uns gut. Und das sage ich nicht nur, weil ich gerade alles total verbockt habe. Mit der Schule. Der Ex-Freundin. Und meinen Eltern. Nein, ich sage das auch, weil die Sache mit uns keine Chance hat. Ivy ist klug, wunderschön und frech. Ich dagegen habe Probleme, die Schule zu schaffen. Okay, ich sehe vielleicht nicht schlecht aus, aber ich baue viel Mist. Fakt ist: Ivy und ich, wir passen überhaupt nicht zusammen. Das kapiere sogar ich, und ich kapiere sonst nicht viel.

Unreal

Unreal PDF
Author:
Publisher: Dorrance Publishing
ISBN: 1434944301
Size: 78.79 MB
Format: PDF, ePub
Category :
Languages : en
Pages :
View: 6328

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March Of The Unreal

March of the Unreal PDF
Author: Nolan Dannels
Publisher: Lulu.com
ISBN: 0615321410
Size: 36.79 MB
Format: PDF
Category :
Languages : en
Pages :
View: 6162

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Unreal Engine 4 Virtual Reality Projects

Unreal Engine 4 Virtual Reality Projects PDF
Author: Kevin Mack
Publisher: Packt Publishing Ltd
ISBN: 1789133882
Size: 52.33 MB
Format: PDF
Category : Computers
Languages : en
Pages : 632
View: 3176

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Learn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and more. Key Features Learn about effective VR design and develop virtual reality games and applications for every VR platform Build essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players Learn about multiplayer networking and how to extend the engine using plugins and asset packs Book Description Unreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR. What you will learn Understand design principles and concepts for building VR applications Set up your development environment with Unreal Blueprints and C++ Create a player character with several locomotion schemes Evaluate and solve performance problems in VR to maintain high frame rates Display mono and stereo videos in VR Extend Unreal Engine's capabilities using various plugins Who this book is for This book is for anyone interested in learning to develop Virtual Reality games and applications using UE4. Developers new to UE4 will benefit from hands-on projects that guide readers through clearly-explained steps, while both new and experienced developers will learn crucial principles and techniques for VR development in UE4.

Afternoon Of The Unreal

Afternoon of the Unreal PDF
Author: Luis Omar Salinas
Publisher:
ISBN:
Size: 55.59 MB
Format: PDF, Kindle
Category : Mexican Americans
Languages : en
Pages : 55
View: 3942

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